Dance With a Dragon the Dragon Archives Read on Line

  • #1

Basically I just want to keep dragons that expect cool and mighty, and will follow me around and attack other monsters, and so this modern project is born!

This mod volition add together summonable dragons that are suited for all classes, these dragons start as a hatchling from the offset, but volition evolve throughout the game's progression. Although the dragons are designed to suit all classes, each dragon has its own abilities that will be suited to a specific class!
Currently these dragons do not accept official names yet, and will be temporarily named according to their corresponding biomes. Each biome is estimated to have at least one dragon in it.
But a few dragons have their designs from young to adult finished by me. If you wish to avoid spoilers, delight refrain from looking at the designs in this thread!
Once the young forms are well-nigh done, we'll upload a playable version of this modern. Currently in that location are no recipes to acquire the dragons, as we wish to finish designing them first before deciding on their acquisition methods!
(P.s: the modding team isn't fluent in English, nosotros may have difficulty in understanding)
Welcome to join the "Dancing with the Dragon mod" server: Join the Dancing with the Dragon modern Discord Server!


These dragons count as accessories, and will only announced if equipped in the accessory slots, and they practice not take up sentry minion slots. But 1 dragon tin be equipped at the same time (may exist increased to two at later stages, depending on remainder issues).

Dragons have four functions: equally an accessory they provide stat boosts, and also functions as minions that automatically attack enemies, players can also utilise them manually to attack enemies, and also utilize them every bit sentries.

There will be a wand to direct the dragons to automatically attack targets. The wand has different damage types depending on its function (melee, magic, ranged, summoning), and others fourth dimension it will inherit the damage type of the histrion's currently held weapon.

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Dragon Decision-making Wand:

Left click: Directs the dragon to attack at the management you're aiming at. This mode has a higher attack speed, but it is express by a stamina estimate, once filled to maximum information technology will become tired, and has to wait for some stamina to recover in lodge to continue attacking again.

Right click: Summons the dragon every bit a sentry in the cursor position (the dragon volition return to its owner in one case fourth dimension is upwards, or right click once more to bring information technology dorsum before).

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Impairment: 18
Accessory: +iii Defense, +0.2 seconds I-frames
Summoned every bit minion: Throws a large bedrock at target, dealing impairment. Boulders that hit an enemy or a surface with shatter into smaller rocks that deal damage too.
Transmission assail: Aforementioned attack every bit in a higher place, but throws a boulder in the direction of your cursor instead.
Sentinel: Flies within a sure area and produces rock fragments, dealing damage to enemies who enter. Centrolineal units inside the area receives a temporary buff which increases Defense (has cooldown).


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Harm: 15
Accessory: +ane% Critical Chance, +iii% Ranged Damage
Summoned equally minion: Fires 3 leaf projectiles at enemies which can pierce enemies.
Manual attack: Fires 3 leaf projectiles in the management of your cursor instead.
Sentry: Hovers higher up an area and casts a foliage projectile band that deals damage to enemies on contact. Centrolineal units within the expanse has increased regeneration.


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Impairment: 18
Accessory: +20 Max Mana, +3% Magic Damage
Summoned as minion: Generate a few icicles around the monster to assault, has ten% chance to inflict Frostburn.
Manual attack: Fires a big ice pillar at direction of cursor, has 30% chance to inflict Frostburn.
Picket: Summons hail in a certain area. Centrolineal units inside the surface area has +2% magic damage.


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Damage: fifteen
Accessory: +3% Melee Damage, +20 Max Health
Summoned as minion: Attacks with wind blades that tin can penetrate enemies, has higher attack speed.
Manual attack: A sandstorm tornado accompanies the dragon, which attacks at the management of the cursor.
Sentry: Every few seconds, iii smaller sandstorm tornados are summoned within the area. They chase afterward enemies and disappear on impact, and reappearing afterwards a while. Allied units inside the area has +3% critical chance.


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Damage: 18
Accessory: +three% Damage Reduction, 50% chance to inflict Poisoned with attacks
Summoned every bit minion: Constantly fires cursed flames at enemies (similar to Spazmatism).
Manual set on: Fires cursed flames which follows the cursor position.
Sentinel: Cursed flame balls hover within the surface area, dealing damage to enemies who enter. Allied units within the expanse have their debuffs cleansed (40 second cooldown).


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Impairment: 18
Acccessory: 3% of damage dealt is converted to lifesteal, +3% attack speed
Summoned as minion: Charges at enemies and knocking them back (tin hitting multiple enemies), and leaves a trail of blood mist for iii seconds, dealing harm to enemies who are caught in the mist.
Transmission attack: Same set on as above, simply charges at cursor position.
Sentry: Surrounds an expanse with a claret mist, dealing harm to enemies who enter and also inflicting Bleeding to them. Allied units inside the surface area accept 10% hazard to dodge attacks.


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making

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making

Modding squad:
maplecat (sprites, ability design)
SevenSheep (lawmaking)

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  • #3

I can see some balancing bug... Are Earth and Forest dragon obtained before, during, or after ice and desert dragon? If information technology is before or during, the scout assail is fashion too overpowered. (I would consider giving their attacks extended iFrames to like, 1/two of a sec) Otherwise, looks keen!

  • #15

Oh look, it'south a take on ii ideas that didn't quite brand it in the past (a dragon-based modern, and this one modernistic where y'all directly controlled a summon with your attacks)
It gets a plus from me considering dragons, besides improving on Summoner-blazon gameplay

  • #xviii

yep at present THAT is a dragon staff!

  • #twenty

this...take massive potential!

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Source: https://forums.terraria.org/index.php?threads/%E3%80%8Adancing-with-the-dragon-mod%E3%80%8B-add-a-special-summoned-beast-type.105655/

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